Rising Gale
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Rising Gale Required Skill Rising Tide Esteem Attuned
Charge 0.4 Discharge 1.8 Cooldown 6.0 Weapon Restrictions Melee Weapons
A powerful leaping attack that pounds an enemy into the ground dealing damage and a chance to paralyze.
Skill Type Offensive Added Effect None
Skill Level Additional Damage Stun Chance Range MP Cost Player Level SP Cost Yuan Cost
1 55% atk + 281.5 23% Melee 31.9 19 4,600 5,600
2 60% atk + 374.2 26% Melee 40.3 24 7,700 9,500
3 65% atk + 474.7 29% Melee 48.7 29 11,800 15,000
4 70% atk + 583.0 32% Melee 57.1 34 17,300 22,000
5 75% atk + 699.1 35% Melee 65.5 39 24,600 32,000
6 80% atk + 823.0 38% Melee 73.9 44 34,200 45,000
7 85% atk + 954.7 41% Melee 82.3 49 47,000 62,000
8 90% atk +1094.2 44% Melee 90.7 54 64,000 85,000
9 95% atk +1241.5 47% Melee 99.1 59 87,000 120,000
10 100% atk + 1396.6 50% Melee 107.5 64 118,000 160,000
Sublime:Additional Weapon Damage is increased to 180%.
Diabolic: Cooldown reduced by 1 second.
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